Today I will take a look at how Engineering will work in Battle for Azeroth. Compared to previous expansions Blizzard has added quite a few new crafts that changes up how attractive Engineering is from a gold making point of view.
Recipes and ranks
Once again we are still in the dark on how and where the recipes are obtained. The vast majority of the recipes have 3 ranks, with only the level 111 weapons and the Mecha-Mogul Mount currently having only one rank.
What can Engineers craft?
In Battle for Azeroth Engineers get access to a wider variety of items that actually help players in normal gameplay than usual. There is a wide variety of item types you can craft as you can see from the list below:
- Ranged Weapons
- Melee Weapons
- Ranged Weapon Enchants
- Utility items
This list only contains the items that can actually be traded as we are focused on the gold making aspects of the profession.
Engineers get access to three different guns. Two of them are required level 120 and one is required level 111. Based on the names it sounds like one of the max level versions is geared more towards PvP with the classic PvP name: “Honorable Combatant’s Stormsteel Destroyer”.
Either way I expect the weapons to be decent sellers, particularily the best stat combinations. The same logic as for Alchemy Trinkets apply with the item level representing a good bump from level 119 gear and thus being interesting for people who want to gear as quickly as possible. The major drawback is ofcourse that these are only really useful for hunters.
The Melee weapons are exactly the same as the ranged ones. Engineers can craft three variants of One-Handed Mace. Based on the stats on Wowhead the two 120 maces are focused on casters and agility heroes.
This gives both weapons a decent number of specs they cater too. This might not be 100% correct though, so it will be interesting to see exactly how weapon stats function. They might keep the system from Legion where the primary stat follows the spec and thus make the weapons available for all 1-hand wielders. Either way I expect both the 111 and 120 versions to be decent sellers.
Ranged Weapon Enchants
This is a great new (old) addition. Engineers are getting access to scopes again. Hopefully Blizzard manages to tune these so they are competitive with enchanting enchants. If they do these will be great sellers and I expect them to be a potentially very nice source of profit. Sadly they only really cater to hunters, but that’s still a decent number of players.
Engineers can craft 3 different bombs. One is a direct damage consumable, one casts polymorph on anyone who enters the area and one creates a plague are that deals damage over time. I doubt any of them will be relevant in end-game content, but you never know. They could be useful for mythics or mythic+ if they are allowed. I don’t have particularly high hopes for these.
This category of items is much more intriguing than bombs. All of the items here are consumable, and they give various useful benefits. The items include a stable master for hunters, a portable transmogrification character you can plop down and a boat that will move for 25 seconds. I can see a lot of these items being at least semi useful and I wouldn’t be surprised if some of them end up selling fairly well.
Engineering mounts are a tried and true staple and BfA brings two new crafted mounts at launch. One of these the Xiwyllag ATV is made by combining two parts, one made by engineers and one by Blacksmiths. This means you will pretty much have to have both professions to be competitive. That being said I expect it to be a decent seller as all crafted mounts are. Getting both recipes early will definitely be a money maker.
Engineers also get their own mount, the Mecha-Mogul Mk2 which is a Mimiron’s head look-a-like. This craft requires a lot of Bind on Pickup materials that do not have any information on where you obtain them. The recipes drops from a dungeon boss, but information on how the BoP materials is obtained is not known yet. Hopefully it is not too arduous of a process and this mount will likely turn out to be a nice profit maker as well.
Overall I think Engineering looks quite good. I expect the mounts to do well. Enchants will depend on balancing, and can either be fairly useless or a great money maker. The weapons will also be decent sellers. Especially considering that weapons are usually the most effective slot to invest in to increase your power. The utility items also look very nice and can turn out to be very good sellers. Bombs are up in the air, but I doubt they will make an impact.
Engineering is looking better than ever from a gold making point of view and competition will most likely be low as I assume most players will focus on more typical gold making professions.