Shadowlands Goldmaking: A more fine-tuned approach to legendaries

With TSM 4.11 and support for the crafting cost it is now possible to use a more fine-grained approach to legendaries. With how competitive the market can be it is often very important to not have your minimum profit too high, as you end up losing out a lot. So let’s look at how we can solve it!

Cutting minimum profit

My general approach is always to use some percentage of the crafting cost as the minimum profit. While this generally works well, it can break down a bit on more expensive items. You can end up with items that generate 10 000 gold+ in profit at current prices not getting posted. 10k profit on a single item is actually really good, and especially if capital is not really an issue then insisting on 20 or 15 % profit margin can hurt you.

It definitely feels like it’s hurting me, so it’s time to take my own medicine and decrease my profit margin and focus more on the absolute profit.

Too much work

I’ve been considering doing this earlier, but since crafting cost was not supported for legendaries in TSM 4.10 I had to make a huge number of operations that manually implemented the crafting cost. This made the whole setup incredibly unwieldy to change and so I just could never be bothered to do it.

But now we can actually do this with a much smaller number of operations, as we can cover a large number of ranks and slots with a single operation.

How should we split up the items?

Generally I would want to have an approach that differentiates items based on the desireability of the base item and the rank. Very popular slots should generate 20-30% profit consistently, whereas for less popular slots even taking 5k could be worth it.

The way I would approach it is to group all unpopular ranks as 1. Everything from rank 1 to 3 is less popular and slow selling. I keep one of each just in case. For these I want a couple of thousand in profit, otherwise I would rather not re-craft them. We won’t differentiate based on slots here at all. Next group is rank 4 and 6. These are the two most popular ranks and where we want to make the majority of our gold. Particularly with legendaries in slots that do not overlap with domination sockets. Lastly we have the rank 5s, where I mostly just want to sell off my existing stock for any profit, as I do not believe in their long term potential.

Group structure and operations

For this approach you may want to add every item to it’s own group, but it is not necessary. This is to make it easier to swap to another operation as needed if you are not seeing enough sales. Since we can use crafting and various minimum profits we can reuse any operation on any number of items.

The operations will be very we save the time and effort compared to the current situation where you would have needed multiple operation for each material cost tier and type.

Rank 1 to 3: Sell if profitable

My strategy currently is to keep one of each rank here just in case. I’m considering scaling back even from that due to the time cost of making enchanted materials. Either way I do not want to move volume at 1k profit here. 2000 gold is OK for tailoring, but for the other professions I would want at least 4k profit to sell an item.

We can simply implement this with the minimum price (crafting+4000g)/0.95 to ensure we make at least 4000g after the AH cut.

Rank 4 and 6: Percentage ftw

For these items I will use my general basic percentage approach. 115% crafting is my go to min price these days as I’m on a very high pop realm and it’s quite competitive. You will want to have at least one extra operation with a smaller profit margin, or even a min profit in the 10-15k gold range for rank 6 and 5-10k for rank 4s. You can then change as needed.

Rank 5: Dump at break even

I personally do not like Rank 5s as the value propostion is terrible. They are not selling for a profit compared to my normal % based crafting cost. I think a reasonable profit margin here will include some raw gold threshold. Personally I just want to unload the ones I have, but with the high cost of korthite it’s unsure if I can realize much profit. Anywhere from 5 to 30k can be relevant here, but most likely the lower end of the range will be a good minimum price.

TSM Setup

Below you will find TSM settings for each profession using some of these operations. I would strongly suggest changing these as you see fit and based on what profit margins you see on your realm. There’s no one size fits all, you have to figure out what works for you!

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Blacksmithing: 

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Jewelcrafting: 

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Leatherworking: 

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Tailoring:

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