TSM4 Guide part 4: Value sources and pricing

In this post we will take a deeper dive into the pricing settings of TSM. I will go through the most important value sources in TSM and show you how you can utilize them in your operations.

Pricing 101

Pricing in TSM is based on a text field. You can enter a fixed gold value, or you can use the built in value sources in TSM. The value sources offer a much more flexible approach as they use the TSM database to get prices related to the specific items in your groups.

Value Sources

Value sources are an incredibly important concept in TSM. Value sources are variables that refer to a specific number related to an item. They have descriptive names that you can refer to directly in the pricing string box.

I covered this briefly in my last post, but today we look at the full breadth of options.

The advantage of a value source is that it will be evaluated separately for every item. This means you can use pricing settings with value sources and it will use the TSM database and desktop application to ensure that your operations reflect any changes in the price.

When used in an operation that is applied to a group with a lot of items TSM will automatically calculate the value sources separately for each item. So any source that is based on the market value of an item will only apply to that item, this is the largest advantage of this approach as it ensures you can use one operation for a lot of different items.

Looking at the sources

Auction house sources

A lot of the sources are based on the auction house prices of an item, we’ll go through those first.

Dbminbuyout

Dbminbuyout refers to the minimum buyout on the auction house. It is generally not particularly useful in auctioning operations, but it’s very useful for figuring out the profitability of crafts.

Dbmarket

Dbmarket represents the market value of an item. It is calculated through a slightly complicated algorithm. You can find the description here. Simply said it’s based on an average over the last 14 days.

Dbhistorical

Dbhistorical is very similar to dbmarket, except it is based on the average over the last 90 days, which makes it much more stable. This can be great for old world materials for instance, as they will typically fluctuate less than current expansion materials.

Dbregionmarketavg

Dbregionmarketavg represents the average Dbmarket across your region. It’s particularly useful for markets where you want to compare prices across realms such as BoE flipping and Battle pets.

Dbregionsaleavg

This is the average sale price for your region. I am not currently using this one in any of my operations, but I did use it in my transmog operation when I was active in that market.

Crafting

Crafting is one of the most useful value sources in TSM. It represents the crafting cost of a crafted item. It’s calculated by finding the material requirements by scanning your profession. It then multiplies the required materials with the material cost for the materials.

The default string for the material costs can be found under crafting in TSM. For most materials the cost will be dbmarket.

Vendorbuy/vendorsell

These two sources reference the vendor pruchase and vendor sale value of an item.

Avgbuy/avgsell

These two source represents your average purchase price and average sale price for the item in question.

Non-pricing related sources

There are some sources that are not related to the price of the items in question, but other statistics, we’ll go through some of them quickly below.

DBregionsaleRate

This is the rate at which an item sells. It is the percentage of auctions that are expected to sell presented as a decimal number.

Dbregionsoldperday

This is the average number of items sold per day for an item. I don’t currently use this in any formulas, but it can be useful.

NumExpires

This counts the number of times an item has expired. This can be useful in slow moving markets to eventually vendor your item if it does not sell within a certain number of expires.

ItemQuality

This is the quality of the item in question, which translates to 1 = white, 2 = uncommon, 3 = Rare and 4 = Epic.

ItemLevel

This will let you refer to an items item level. This can be useful for flipping high level battle pets or for using one operation for BoE flipping of various item levels.

RequiredLevel

This is the required level of the item in question.

Using them to make formulas

To use these sources we will use them in a similar manner to variables in programming. You can also think of them as variables in a math setting if you are familiar with that.

A very simple formula would simply be 120%crafting. This one will evaluate to 120% of the crafting cost. This is what I typically use as a minimum price in my crafting markets as it guarantees a 20% profit margin as long as I have my material costs dialed in.

You can also use simple arithmetic. TSM accepts addition, multiplication, subtraction and division. You could for instance make price that was crafting+200g if you want to get 200 gold in profit as a minimum.

alchemy pricing settings

Combining them

We’ll do another post on using the various functions to make advanced settings. As you can tell there are tons of ways to combine these sources, and you can use functions together with them.

Some examples

Using Dbmarket to moderate the price of a crafted item

If you have a crafted item you will likely want to get full market value for it. If you only use crafting in your operations you may not get the full value of your craft. Let’s say we want to post at a minimum of 120% crafting or dbmarket, whichever is higher. In that case we would simply set the minimum price to max(120%crafting, dbmarket). Max() takes to arguments and returns the largest. This means that this price source will evaluate to dbmarket if this is higher than 120% of your crafting cost, and to 120% crafting cost is this is higher than dbmarket. This will bring your price up if the market value is much higher than crafting ensuring a better price.

A normal auctioning operation for crafted items

For crafted items I typically only use crafting in my operations. As long as I am making a decent profit relative to my cost I’ll be happy. I use 120% crafting as the minimum price, then I will typically use 200% crafting as the normal price. This only comes into play if the AH is empty and I think double the materials cost is a level that most players will generally be willing to buy.

The maximum price is typically set to 300%crafting.

This ensures a decent profit margin at my minimum price and a decent, but not extraordinary normal price level.

Enchanting pricing TSM

Dbmarket vs. dbregionmarketavg vs. dbhistorical

For flipping markets or for markets where you want to include the market value these three will be your main price sources. I prefer dbmarket for most fast moving current expansion markets, such as materials, flasks etc.

I use dbregionmarketavg together with dbmarket in my BoE flipping settings to ensure that my deals lower than the region market value.

I use dbhistorical in some old world material markets, I’ve been using it extensively in the ore and bars market as the price here is usually more stable, and this gives you a better idea of the long term value of your materials.

Conclusion

Value sources are incredibly powerful tools. Typically as a newbie you can likely get away with just using dbmarket and crafting. These two will cover most of your use cases as they are server related and very useful. The basic crafting setup above is one I use across almost all my crafted markets, and I encourage you to use it. For an idea of a generic flipping setup you can look at my material flipping group. It’s not as universal, but it shows the basics of setting up a dbmarket based flipping operation.

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13 thoughts on “TSM4 Guide part 4: Value sources and pricing

  1. Hey
    First, thx for your blog, it cas been extremely helpfull in getting started with goldmaking.

    I have a question about crafting cost. How To setup crafting cost without having all the profession? I would like To use crafting cost To spot crafted item on the AH that are cheaper than the material involved for example.

    1. Sadly TSM calculates crafting cost based on your profession, you would have to make a separate pricing string for every crafted item in the game to do this.

      1. Alright, thx. I guess I will just use your spreadsheet then :). IMO TSM’s team should as crafting cost as a pricesource tho!

    1. Crafting represents the crafting cost for a flask. It is then divided by 1.4 as you get 1.4-1.5 flasks per craft with rank 3 procs. Then you divide by 0.95 to take the AH cut into consideration. The minimum price will thus ensure a small profit.

  2. Whenever I set the maximum price to 300% crafting I get an error saying “did not post X because my maximum price (300% crafting) is invalid, check your settings.

    1. Crafting can be invalid for two reasons:
      Either one of the materials is missing a valid price source (e.g. Expulsom)
      Or TsM has not successfully scanned the recipe from your crafting window. Crafting will only be valid if you can craft the item and TSM has scanned your profession, which it does everytime it opens a profession window

    1. Ups I fucked up a bit there and can’t delete my comment.. sorry for that

      Anyway, I have 3 questions.

      If I use a lvl 1 bank alt i obvioulsy don’t have any professions so the 100%crafting price source will always consider I crafted specific Items (which I sent from main character) with rank 1, right? Although I might have crafted it with rank 3 which would make a huge different. How can I change this?

      How can I change the price for expulsom? Right now I think it just calculates as if expulsom is free?? I think I know where I can change the setting for that (change string for expulsom in crafting profession) but does that effect change the prices for all my characters even lvl 1 without professions? Further, do you have a good string for expulsom cost? I only really use Tidespray bracers for expulsom shuffle but I can’t get it to work.

      Why is the calculated crafting costs (under crafting tabs) sometimes completely of? The MinBuyout prices for every single item times how often I need those items all added together don’t add up the calculated crafting cost of TSM. Especially if there is Expulsom involved.

      Tanks in advance and for your awesome gold making series.

      1. Hey there, thanks for the support.

        For your questions:

        1. TSM will sync your crafting cost across characters. This can take some reloads, but your bank alt will have the same crafting price source as your crafter after TSM has scanned your profession successfully.

        2. To change the price of material you have to open the crafting menu by typing /tsm crafting into chat. Head to crafting reports, then materials and you can search for expulsom and change the value. For tidespray linen crafting a simple one would be (dbmarket(i:152576)*10+2g50s)/0.15

        3. The crafting cost is based on the default material value method, which usually evaluates to dbmarket. The actual cheapest auction on the AH is usually never the same as dbmarket, it will either be lower or higher. The default material cost represents the long term average value you are likely to be able to buy the item at.

        Hopefully that clears up your questions! Let me know if you need help with anything else.

  3. Hey Lazy, Thanks for the great guides m8.

    But what about syncing between two accounts cause i use my bank toon on my second account?

    Thanks for the great help

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