Understanding crafting stats in the War Within is CRUCIAL to make gold!

Today we’ll take a deeper dive looking into the mechanics of crafting stats in the war within. Understanding the stats is crucial to understand how to optimize your profesisons.

The 4 stats

There are 4 crafting stats, multicraft which gives you chance to get extra items, resourcefulness which gives you a chance to get some materials back, ingenuity which gives you a chance to get concentration back when concentrating and crafting speed which makes you craft faster. All of them are very economically relevant, and maximizing your stats is VERY important. Multicraft only works on stackable items, with one notable exception in enchantments. Outside of that it works for all stackable items.

Splitting scenarios

All 4 stacks impact your profit, with crafting speed mostly increasing your gold per hour in mass crafting scenarios, It is generally never good enough to compete with the others as profit margins are usually so thin you need to maximize your profit per craft. Crafting time is also often not the main bottleneck. For maximum quality crafting you will be looking at some combination of multicraft and resourcefulness, and for crafting with concentration you will be looking at some combination of all three in fact, depending on the item and profession.

Multicraft math

Your profession window will show you your multicraft chance, the one thing it doesn’t tell you is how many items you get extra. On average from testing the data shows that you get 1.5 times the base yield of the recipe as extra items when multicraft procs. Obviously over small samples that means the RNG is massive, but if you are mass crafting with quality 3 you will quickly hit the expected number of extra items. 1 % of multicraft will increase the value of crafting an item by 1.5% , so going from 303 multicraft at uncommon q5 crafting tools to 434 at rare Q5 gear you will see an average increase in profit of about 6%, as 131 multicraft is about 4% multicraft chance.

Resourcefulness masth

Resourcefulness functions slightly different. The percentage chance is the chance of getting a resourcefulness proc, where you get back up to 30% of a single material. This is rolled separately for each material and there’s some funky math involved with materials that have too low quantities to be broken up into 30% chunks. As an example materials that are a 1 off will show a substantially lower resourcefulness proc chance in reality as you can only get 1 back which is 100% of the materials needed. You can still get procs for these types of items though. On average 1% resourcefulness works out to a 0.3 decrease in crafting cost.

The law of large numbers

Before we go further it is imperative we mention the law of large numbers. Typical ranges for the stats are between 15-25% for proc chance. At these rates you need to craft fairly large numbers of items for your rate to reach the expected number of successes. I ran some simulations and found that to be guaranteed to be within 2% of the expected range you need to craft at least 1000 items. The less you craft the larger the chance you get eaten by RNG.

Multicraft eats resourcefulness for breakfast

Mathematically multicraft is always better than resourcefulness for every craft that can multicraft. Multicraft gives you a full item of value extra, whereas resourcefulness only gives you a part of the material cost back. One full item is clearly always better than part of the materials needed to craft it, so multicraft is the winner.

Ingenuity

Ingenuity gives you a percentage chance to return half the concentration cost of an item you concentrated on. This makes it very easy to compute, as long as you have the concentration value from CraftSim. Sadly there’s no easy way to extract or compute this. The formula to calculate the value of 1% of ingenuity depends on the concentration cost and concentration value. We can normalize it for 1000 concentration, which is a full bar. For every 1000 concentration used ingenuity will on average return 20 times the concentration value.

RNG fiestas in concentration

For concentration crafting it will be an RNG fiesta. You can’t get a large enough sample to guarantee the expected return from any stat, but you should still pick the biggest value one. Generally the ranking will be multicraft>ingenuity > resourcefulness.

Figuring out the best stat

I’ve made a simple calculator that you can use to find the best stat for a given item. This is most useful for concentration crafts, as for non concentration crafts it’s either multicraft and resourcefulness enchant if the craft can multicraft or full resourcefulness if the item can’t multicraft. Fill inn all the blue cells and the yellow cells at the bottom will show you the value of 1% extra stats for each of them so you can pick the highest value one.

One thought on “Understanding crafting stats in the War Within is CRUCIAL to make gold!

  1. How do you account for both multicraft and resourcefulness in TSM crafting and auctioning operations?

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